GamesCom is in full swing with showfloor doors opening to the public in Cologne, Germany today. GamePro editors Andy Burt and Dave Rudden are pushing previews out as fast as they can, but we think we already have our five favourites for GamesCom 2010's lineup:

#5: The Sims Medieval

We saw it stateside as opposed to on the GamesCom floor, but what we saw looked good and we're excited to play a new take on a Sims game instead of a Sims game in a new setting.

Most interesting preview point:

There's a religion in the game and you are its God. Medieval has two churches that believe in a God called The Watcher (that's you, the player). One church is more fear-based than the other and they both come with Preacher or Monk characters that have to deliver sermons as part of their job. They also do weddings and funerals, but not bar mitzvahs.

#4: Kinect Sports

The jury is still out on Kinect's ability to capture the heart of a core gamer, but Dave Rudden has hope for Kinect Sports on account of its approachability and effective use of a gamer's limited attention span.

Most interesting preview point:

The soccer moves each take place over the course of 3-5 seconds. When passing, I had the choice of two or three directions in which to kick the ball, which the Kinect read by sensing the angle of my kicks. When near the goal, the pointers disappear, and I had to angle my shot to score correctly. In both cases, defenders would run towards me, attempting to block kicks. During corner kicks and goal area throw-ins, shots had to be timed even more precisely, sometimes requiring me to violently thrash my cranium forward to perform a header on the incoming pass. Defensive moves were a bit easier, as I just had to move side to side to block downfield passes and move my hands about to block shots as the goalie.

#3: Gran Turismo 5

A game with a four year development cycle can make a lot of gamers worry about the end product, but Andy Burt says there's nothing to fear from Gran Turismo 5. In fact, even non-hardcore racing fans should be looking forward to it on account of some additional game modes new to the franchise.

Most interesting preview point:

GT5 also offers up a robust track maker toolset. Yamauchi refers to it as a "maker" instead of a "creator" due to the fact that players won't be able to build tracks inch by inch, but instead set a number of parameters that will affect the final outcome. Players can choose from a number of themed locales as the starting point for their tracks, and then set the number of sections for the track. Each section can be modified in a number of ways, such as setting the frequency of curves, the width of the track, the sharpness of the corners and the bank angle. Tracks can be shorter, or go up to roughly 10km. Additionally, players can decide whether their track is a one way course, or a loop. Tracks can be uploaded to share with other players as well.

#2: Crysis 2 (multiplayer)

It's early days yet for Crysis 2, but most shooters of the day are defined by their multiplayer modes' entertainment factor. Dave says there's still some blank space to be filled in on the Nano Suit powers during multiplayer, but if they're anything like the ground punch, sign us up.

Most interesting preview point:

The Crytek developers assured us that there will be more reasons to play Crysis 2 online than just the solid shooter gameplay, super-heroic moves, and apocalyptic urban environments. They revealed some of the multiplayer mode's more impressive features, including the ability to pick from 10 loadouts (five preset and five that you can create yourself). The Nano Suit will have over 20 upgrades and three tiers of power. Over the course of your multiplayer career, you can collect 20+ weapons, 250+ dog tags, and tackle 140+ challenges.

#1: Dragon Age 2

Some people were disappointed to see this on BioWare's "next" list ahead of Mass Effect 3, but it sure won Dave over from that side of the divide with only a half-hour of hands-off gameplay.

Most interesting preview point:

Bioware is doing away with the wide-branching origin stories of the original game, instead focusing on the story of a famous male or female warrior, told in a framed narrative. That means that the story of the game is being told by one character to another (think Forrest Gump, Princess Bride or the Usual Suspects) according to Silverman, this method of storytelling allows for the game to focus on the most exciting parts of your character's life, while also allowing for the consequences of your choices to be seen sooner.