Forget about peace in our time. Readers who responded to InfoWorld's online poll have made it clear that they back Apple in the dispute over allowing Flash on the iPhone and iPad.

As of 5pm PT on Monday, 45.0 percent said that Apple had the right to block Flash, while 33.5 percent said that Apple should place no restrictions on Flash or other technologies if users chose to install them. Only 21.5 percent supported InfoWorld's peace plan, which outlined four steps to allow Flash to run on the iPhone OS while satisfying the technical complaints Apple has made about Flash.

The results show that 55.0 percent of respondents (the pro-Flash and pro-peace-plan respondents) support having Flash on the iPhone, though of that group 39.9 percent wants Adobe and Apple to first adopt InfoWorld's peace plan. But the overall results also mean that just 33.5 percent of all the respondents would be satisfied with Flash as is running on the iPhone OS.

The poll, which is still open, had 1,314 respondents as of 5pm PT on Monday. You can see the current poll results and vote yourself at You can also read InfoWorld's proposed Flash-on-iPhone peace plan there as well. The peace plan's four basic recommendations were:

  1. Create a Flash video player plug-in for the iPhone OS.
  2. Put the core Flash technologies into the standards bodies.
  3. Create an iPhone-certified SWF exporter for Adobe Creative Suite.
  4. Explore a Flash app certification process.

Anti-Adobe passions run high

Reader comments at and Slashdot indicated strong antipathy to Flash and Adobe's handling of the technology. For example, InfoWorld reader "editorsteve" wrote simply, "Flash crashes drive me nuts." Reader "eww" wrote, "I don't want Flash on my mobile devices until it's stable and far less power-hungry." And "BurkPhoto" commented, "Users worldwide lose over the long haul if a junky technology like Flash is allowed to flourish unchecked. Apple is correct on this one. I hope they pull off an HTML5 revolution and clean up Web video for everyone."

InfoWorld reader "systemadministrator" described the Flash issue colourfully: "Bringing Flash into iPhone or iPad is like bringing farm animals into your living room. They mean no harm, yet, they will have no remorse in stinking up your house, leaving droppings on your floor, and making a mess. Some things should not be on a device that was not meant to support it. Just because there's a browser on the iPhone or the iPad doesn't mean that somehow someway every known plugin must work in that browser."

Several readers blamed Adobe for the problem, criticising its products and history with mobile Flash. "Steigdg1" wrote: "I don't think Adobe has the capability to develop a mobile application. All of their applications have grown incredibly resource-intensive; each version takes twice as long to load as the previous one as it loads up hundreds of DLLs, which eats up the entire resources of the computer. They seem to have no idea how to dynamically load just the necessary parts of a program. I hate Apple almost as much, but I am pulling for them to supplant Adobe on this one."

And "jragosta" blasted Adobe on mobile Flash: "Three years ago, Apple introduced the iPhone. Adobe promised Flash 'real soon now.' It's repeated the promise over and over. Today, still nothing from Adobe that works on any mobile device. It's not just the iPhone. There's no full version of Flash on Symbian, Android, WebOS, Windows Mobile, or iPhone OS. How is that Apple's fault? Even the vaunted Flash 10.1 is only in beta. Apple couldn't have it on the iPhone even if they wanted. More important, Adobe says the minimum requirement for Flash 10.1 is an 800MHz A8 processor - so it wouldn't work on the iPhone anyway. Even if Adobe does release it, and even if it works well on supported hardware (which doesn't look too likely from published reports), less than 1 percent of smartphones have hardware robust enough for Flash today -- even if Adobe does meet its latest timeline."

InfoWorld reader "sleepygeek" had similar sentiments: "Adobe hasn't got a viable mobile product anyway. That's because it has failed to develop one. Beneath the bombast, Adobe knows a usable, secure product is still a long, long way off."